Worlds Engine is a cross-platform custom game engine written in C++20 using Vulkan. It began as a Minecraft clone to learn Vulkan and C++ since school was closed due to the Covid pandemic. I decided to turn it into a full game engine around a month after starting after working on a project in Unity and getting frustrated with a few issues and becoming more interested in graphics programming. The source code can be found here.
A bullet hell toolkit for Unity written in C#. Pools bullets and spawns them according to a pattern scriptable object.
The code was jointly written between myself and Rem S. from 4649soft. You can find it on GitHub here.
A mod for the VR game Boneworks by Stress Level Zero that added multiplayer. Written in C# using MelonLoader and Steam networking. Source is available on GitHub. I wrote the vast majority of the mod, including core networking systems and player synchronisation, with Maranara being responsible for synchronising player guns and ZCubed for some code reorganisation.
Screenshot taken from this video by IAmCrusty, which like many others appears to have forgotten to name
or link to the mod🙂